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Warlords call to arms best strategy8/19/2023 Maneuvers Known/Readied*****: You start with 6 maneuvers known and 4 maneuvers readied, same as the Stalker. Maneuvers*****: Did you think this would rate any lower? If you're playing a PoW class, you're playing because you want these babies, and really who wouldn't? Its finally time for melee to tell the wizards to sit down and shut up and boy do you have some tools that willl let you do just that. There are many different gambits to choose from and they'll be outlined more later. Each one is a swift action to activate and allows you to add your Charisma Modifier to any D20 roll made as part of the Gambit. Gambits*****: This is the best way for you to recover expended maneuvers and also to help you and your teammates do more damage, hit more often, and tank extra hits. And with full BAB, the Warlord is sitting pretty on the accuracy front. That means that an extra 5 points of BAB goes a long way towards making sure they land their powerful strikes and don't waste resources. Skill Points- 4+INT per level****: You're a little short on Skill Points, which is why I'm reluctant to suggest dumping INT, but you have enough to keep your discipline skills maxed and there's overlap between those and your Party Face skills.īase Attack Bonus- Full*****: So something about Initiating classes is that they rely a lot on single attack actions with lots of bonus damage. Good Fort****, Bad Reflex*, Bad Will** Saves: The same saves as a fighter, and while you won't be dodging any fireballs (without running a DEX build), you'll at least have Class Features to shore up your crappy Will Save. Hit Dice- D10 Hit Dice****: You'll have a goodly number of Hit Points to play around with when you get into the thick of things and Medium Armor Proficiency to help keep you safe. Strength*****> Charisma****> Constitution***> Dexterity**> Wisdom*> Intelligence* Note that a ranged Warlord is always going to want a DEX focus.Ī proper stat spread for a DEX Warlord should probably prioritize something like this:ĭexterity*****> Charisma****> Constitution***> Intelligence**> Wisdom*> Strength*Ī proper stat spread for a STR Warlord should probably prioritize something like this: Strength builds will allow more freedom with feats and probably a higher base damage. Dexterity Builds are more feat intensive, but they allow you to have higher saves and slightly higher stats than Strength builds. WISDOM*: Its weird for me to say you can dump this, but the ability to add your CHA mod to Will Saves makes WIS largely unnecessary.ĬHARISMA****: Your Initiating Stat Modifier and the one that most of your class features run off, you use it for nearly everything, so be sure to keep it high.Įssentially, the choice you have to make is between Dexterity and Strength at 1st level, both are viable options, and each one has some advantages. INTELLIGENCE**: Your 4 skill points are (barely) enough to cover most of your necessary skills, so all you really need is a 10. A positive modifier can always help offset poor rolls.ĭEXTERITY*****: This rates higher than STR simply because its a must for ranged builds and DEX can replace STR for very nearly everything. Purple**** while the other will become Red*.ĬONSTITUTION***: You already have a D10 base Hit Dice, but more Hit Points are always welcome. STRENGTH****: When you start making your character, you're going to end up making a choice between STR and DEX, whichever one you choose becomes You should strongly consider taking advantage of this no matter your build. PURPLE*****: This color represents the absolute best there is. GREEN***: A solid choice that you can depend on, although there might be better options out there.īLUE****: This is a great choice, something that you can expect to put to good use throughout your career. ORANGE**: This is not a great choice and should only be taken if the situations where it's useful come up frequently. RED*: This is a generally poor choice and probably not worth taking except in specific instances. We'll be using the standard rating system popularized by treantmonk and others, using a colored scale and a star rating to indicate what class features, maneuvers, feats and skills are the best for the Stalker. Their latest is the Path of War, which brings the Maneuver System first found in the Tome of Battle back to the limelight through three new classes and over 13 new disciplines. The Path of War is a new book series by Dreamscarred Press, a third party publisher that has released quality adaptations of the Psionics system for Pathfinder, among other great products.
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